In the past (2-3 years ago [2012-2013]) the toxicity in other Online Games was the second biggest reason why people quitted their games. Moreover, scientists observed around 50-60% increased scale of recurring the toxic behaviour if the players previously came from toxic enviroments .
In competitive multiplayer Online Games, the social interaction determines if a player continues to play or quit. Players are up to 320% more likely to Quit League, the more toxicity they experience .
Toxicity is directly related to the probability of plaayers quitting the game, up to a 320% more likeliness to quit the more toxicity they experience.
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