Player Behavior Knowledge Base > Feederbuster


1. About


While intentional feeding reports used to be manually handled by Player Support [118], they have long since been monitored by the Instant Feedback System [167], which the Feederbuster is part of.


2. Implementation


Feeding must be intentional to be punishable. Being bad at the game, in fact, is not a punishable action and doesn’t lead to penalties [361], and neither does few instances of feeding unintentionally [174].

Feederbuster uses and compares a lot of game data to determine the difference between intentional feeding and bad play [306], KDA being just one of them [281], along with chat logs, item buy order, and other (unspecified) in-game metrics [225, 306].


3. Punishments


Intentional feeding, given its gameplay ruining capabilities, nets offending players 14 days bans, and can escalate to permanent bans if the behavior continues. While the goal of the system is to detect and punish offenders within only one or two games of intentional feeding [273, 588], it’s not always so. According to Riot, the system had been banning intentional feeders every week since its early stages of testing, while developers were continuously adding to it so it could detect less obvious instances of purposeful toxic gameplay [295].

Custom games are excluded from any punishment system, including Feederbuster [394].


4. Sources

118 ; Page 326
167 ; Page 321
174 ; Page 317
273 ; Page 2
281 ; Page 9
306 ; Page 311
361 ; Page 130
; Page 163

Created by Pauline on 09-02-2017. Last edited: 28-06-2017